Abilities
Chlorokinesis: Wren has control over the growth and health of plant life. He can only use this ability if the plant life is within one hundred and fifty meters of his heart. He can revive plants back to full health, however, if every cell in the plant has been dead for longer than thirty days, he can no longer help them. His ability involves manipulating the direction and form of a plant as it grows, as well as making it grow instantly. This means that he has limited control over an old yet healthy plant, as it is mostly finished growing, whereas a seed would allow him to grow and manipulate a plant however he desires. Using this ability causes his eyes to turn green momentarily.
Elemental Form: Wren can shift between an elven and an elemental form. His elemental form offers him greater strength and additional abilities, but he can only keep it up for an hour at a time before it becomes unstable and he shifts back to his elven form. This ability takes three times as long to recharge as it does to use up. For example, if he were to shift forms for ten minutes, he would need to wait thirty minutes before he could change again.
Enhanced Chlorokinesis (Only in elemental form): While in his elemental form, Wren gains control over the vegetation that grows all over his body. Unlike his ordinary ability, he is able to grow and retract these plants, gaining complete control regardless of how much he’s grown the plant. This only applies to the plant life that is attached to him when he shifts, he can’t add plants to this, nor can he manipulate plants that aren’t attached to him in this fashion. He can still use his previous ability on them, just not this one. The plants attached to him, consist of brambles, vines, and morning glories. He can make the plants grow flowers or berries, but in his original state there aren’t any.
Elemental Form: Wren can shift between an elven and an elemental form. His elemental form offers him greater strength and additional abilities, but he can only keep it up for an hour at a time before it becomes unstable and he shifts back to his elven form. This ability takes three times as long to recharge as it does to use up. For example, if he were to shift forms for ten minutes, he would need to wait thirty minutes before he could change again.
Enhanced Chlorokinesis (Only in elemental form): While in his elemental form, Wren gains control over the vegetation that grows all over his body. Unlike his ordinary ability, he is able to grow and retract these plants, gaining complete control regardless of how much he’s grown the plant. This only applies to the plant life that is attached to him when he shifts, he can’t add plants to this, nor can he manipulate plants that aren’t attached to him in this fashion. He can still use his previous ability on them, just not this one. The plants attached to him, consist of brambles, vines, and morning glories. He can make the plants grow flowers or berries, but in his original state there aren’t any.
Weaknesses
Fire: Wren has an enormous weakness to those who can use or manipulate fire. His abilities rely on using plants and growing plant life around him, and if all the flora around him is destroyed, then he has very little to use in terms of abilities. He is also quite flammable in his elemental form.
Cold: Ice elemental magic as well as cold climate or weather can slow his abilities, or even prevent them entirely. Plants that do not survive at all in the cold will be useless to him, and even the ones that can survive won’t function fast enough to aid him in many ways. He isn’t able to help or use a plant that is frozen until it is thawed.
Cold: Ice elemental magic as well as cold climate or weather can slow his abilities, or even prevent them entirely. Plants that do not survive at all in the cold will be useless to him, and even the ones that can survive won’t function fast enough to aid him in many ways. He isn’t able to help or use a plant that is frozen until it is thawed.
Likes/Dislikes
Likes
+Cad +Nature +Music +Literature +Blackberries +Nice Weather |
Dislikes
-Storms -Intense Heat or Cold -Fire -Going Out to Sea -Poor Manners |
Fears
*Losing Cad
*Getting Lost at Sea
*Large Fires
*Getting Lost at Sea
*Large Fires